﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Animation_Editor
{

    class AnimationFrames
    {
        List<Frame> m_lAnimationFrameList;
        internal List<Frame> LAnimationFrameList
        {
            get { return m_lAnimationFrameList; }
            set { m_lAnimationFrameList = value; }
        }

        string m_sAnimName;
        public string SAnimName
        {
            get { return m_sAnimName; }
            set { m_sAnimName = value; }
        }

        bool m_bIsLooping;
        public bool BIsLooping
        {
            get { return m_bIsLooping; }
            set { m_bIsLooping = value; }
        }

        string m_sImageName;
        public string SImageName
        {
            get { return m_sImageName; }
            set { m_sImageName = value; }
        }


        public AnimationFrames()
        {
        }

        public override string ToString()
        {
            return m_sAnimName.ToString();
        }
    }
}
